Color Cars Rush - mobile

Traffic Enforcer — Color Cars is a focused mobile game designed to showcase clean gameplay, fast polish, and efficient engineering. In the game, players manage intersections by directing color-matching cars through increasingly chaotic waves — a simple concept sharpened by careful iteration to create addictive short-play loops and satisfying progression.

This project was built in Unity, where I designed levels, implemented gameplay systems, and optimized performance for mobile devices. All core logic and game behavior are written in C#, enabling modular, testable code for vehicle AI, spawn systems, scoring, and UI interactions. To prepare the iOS build I used Xcode for final compilation, provisioning, and App Store submission, ensuring the game runs smoothly on a wide range of iPhone models. Version control and project history were managed with Git, which kept development organized, allowed safe experimentation, and made it easy to track improvements and roll back changes when needed.

Together these tools supported a lean solo workflow: rapid prototyping in Unity, robust gameplay code in C#, reliable iOS deployment with Xcode, and disciplined source control via Git. The result is a polished, performant mobile experience that demonstrates both creative design and technical craftsmanship.

Link: coming soon in Android