How I Built My First Mobile Game: Color Cars: Rush
Developing a mobile game has always been a dream of mine, but actually finishing one felt impossible for many years. This year, I finally pushed myself to build something simple, fun, and fast—something that would prove to myself that I can create and ship a real game.
That game became Color Cars: Rush, a quick-reaction color-matching runner where you switch lanes and hit only the correct color blocks while avoiding the wrong ones. It’s small, simple, but it represents a huge milestone for me as a developer.

The Development Journey (Oct 28 – Nov 5, 2025)
Everything started on October 28, 2025. I didn’t plan for it to be big. I just wanted a project I could finish.
I focused on:
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Basic movement and lane-switching
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Color-matching gameplay
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Smooth difficulty scaling
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Simple UI + sounds
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Lightweight performance for low-end devices
In just 9 days, I completed all core features. No overthinking. No perfectionism. Just building, testing, and improving as fast as I could.

By November 5, 2025, the game was fully playable and ready for submission.
It became the fastest project I’ve ever completed—proof that momentum is everything in game development.
Submission & Approval (Approved Nov 26, 2025)
After polishing the gameplay and fixing small bugs, I submitted the game to both platforms.
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Google Play submission was straightforward.
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Apple App Store took a bit more time due to stricter guidelines.
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And after waiting, revising, and hoping…
Color Cars: Rush was officially approved on November 26, 2025.
Seeing the “Ready for Sale” status felt surreal.
A small idea I started in late October was now a real, published mobile game.
Testing: 12 Users in 14 Days
Before launch, I opened internal testing to gather early feedback.
Over 14 days, 12 testers tried the game on Google Play. Their feedback helped me improve:
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Collision accuracy
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Color contrast
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Bonus speed balance
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UI clarity
That small group of testers became a huge part of the game’s final polish.
The Final Game
Color Cars: Rush is a hypercasual mobile game where:
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You match your car’s color with the correct lane
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You dodge obstacles and build speed
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You aim for the highest score possible
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It becomes faster, harder, and more intense over time
Simple to play. Hard to master.
Perfect for quick sessions.
What This Game Means to Me
Color Cars: Rush isn’t a AAA title or a massive production, but it’s something more important:
It’s my first published game.
It’s proof that consistency beats perfection.
It’s the foundation for every game I will build after this.
This journey taught me:
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How to submit to both app stores
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How to fix compliance issues
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How to balance gameplay
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How to test with real users
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How to finish what I start
Now I’m already working on my second game — and everything feels less intimidating.
Try the Game
If you want to support my journey as an indie developer, try the game here:
🔵 App Store: https://apps.apple.com/us/app/color-cars-rush/id6755513241
🟢 Google Play: https://play.google.com/store/apps/details?id=com.archievald.colorcarsrush
Every download and review truly helps.
